Product Shapes are used to add any custom 3D shapes into the simulation and use this as Product.
See the video tutorial on creating User Equipment as this is a similar process to importing a Product Shape.
To apply the Shape to all product used in the project, use the Product Shape selection in the System properties of the project. The shape can also be changed with appropriate scripting.
X Offset: Apply an X offset from the unit cube in the units chosen when the project was created (metres or feet).
Y Offset: Apply an Y offset from the unit cube in the units chosen when the project was created (metres or feet).
Z Offset: Apply an Z offset from the unit cube in the units chosen when the project was created (metres or feet).
Direction: Default 0. Set a direction angle in degrees for the shape
Tilt: Default 0. Set a tilt angle in degrees for the shape
Roll: Default 0. Set a roll angle in degrees for the shape
Scale X: Scale X dimension of the shape.
Scale Y: Scale Y dimension of the shape.
Scale Z: Scale Z dimension of the shape.
Texture: Press Browse to open an image selection dialogue and select a texture image to wrap around the shape. The texture should be designed for the shape but a reasonable effort is made to map simple textures.
The default shape is set in the System properties. See "System Properties"
Product Shapes can be selected for a Product Schedule.